Excellent analysis of what went right and what went wrong when Large Animal, a NY-based game development studio, implemented a company-wide Scrum production methodology. Bliksem Tobey outlines in this Gamasutra article how the teams at Large Animal have taken the basic principles of Scrum and applied it to their projects in a way that suits their needs. Whenever necessary, they’ve filled in the gaps with homegrown techniques.
Bliksem goes on to describe that the agile framework has served to keep problems visible and give the teams regular opportunities to discuss solutions. He concludes that this is the most important lesson that the Large Animal team has learned from agile; that they need to keep thinking creatively about how they work together and continuously try to improve their process.