Clinton Keith’s article, ‘Scrum and Long Term Project Planning for Video Games,’ examines how publishers and developers using Scrum can work together with a long-term plan and leverage the benefits of regular, focused iterations.
Reply
Clinton Keith’s article, ‘Scrum and Long Term Project Planning for Video Games,’ examines how publishers and developers using Scrum can work together with a long-term plan and leverage the benefits of regular, focused iterations.